Look Out How Covid-19 Has Increased the Demand of Video Game Development?
In contrast to many other
economic sectors which are drastically influenced by pandemics, the video game
industry is generally more resilient with a pandemic. Most of the developers
and video publishers can maintain operations with employees who work from home
to maintain the development of games and digital releases, although because
orders staying at home remain, some productivity problems have emerged. The
developer is still working to maintain their game, including post-launch
content. Some have taken sophisticated steps to ensure their team will be able
to operate from remote locations.
If you want to launch a video
game, this is a very good time. If you follow this direction, you can save 40%
or more compared to the cost of developing in-house, if you work with our
professional team.
Video Games - The method releases
stress during a pandemic
Millions of people are looking
for social friendly activities to stay entertained during the house quarantine.
Video games can promote mental health by connecting people in the distance,
providing people where people feel the sense of own, and help people recover
from stress and anxiety.
In addition, playing video games
can improve mental health during a pandemic. Regan Mandryk, a computer
scientist Universities Saskatchewan said: "We have no control over what
happens in the world today, and it causes stressful people. At present, because
people are social isolated, they turn to the game to manage their own needs
Will social contact. It's about taking control of our own welfare. "
Video game industry is growing
Nearly 70%
of Americans play several types of video games every day.
And, with direct streaming
growth, cellular gaming, AR, and VR, this number can be greater.
While Twitch.TV, a leading
live-streaming platform, accommodating millions of users who feed video games
themselves, many smartphone users also find themselves utilizing several cellular
games per day.
At present, there seems to be a
video game or game platform for everyone. And because many games and system
systems start using technology that appears, marketers getting aggressive.
How
Covid-19 Lockdowns has increased the income of video game companies
In general, video game sales have
increased as a result of orders to stay at home and lock from a pandemic, when
people turn to video games as a hobby.
With many people globally at home
and cannot work, online games have seen records the number of players during a
pandemic as a popular activity to fight social distance, so that income for
many gaming and platform companies has increased during a pandemic.
This pandemic accelerates the
trend in the game industry. For example, steam, main digital windows for personal
computer games see more than 23 million players together during March 2020,
exceed all previous records, while streaming services, twitches see more than
three billion hours of content supervised in the first quarter 2020, an
increase of 20% of Previous year. Microsoft reported a substantial increase in
Xbox Game Pass service users in March and April 2020 took it to more than 10
million customers.
The use of video games during
rush hour is up 75% because residents are encouraged to participate in social
distance and self isolation, according to a new Verizon report released on
March 17, which analyzes data on data usage. That is compared with an increase
of 20 percent in web traffic and a 12 percent increase in video use.
Data from Comcast shows how new
game downloads increase 80%, compared to the 'only' 50% increase in total
gaming downloads.
There is also a negative impact
on the industry, especially with large trade canceled or postponed which might
have an impact on the relationship between smaller developers and publishers.
But this has been balanced by the advantages and benefits mentioned above.
Long-term
trends, outside pandemic
Greater interest in gaming can
accelerate shifts - has been going on - towards gaming shipments through mobile
platforms and cloud-based. Industries clearly now see potential in this
distribution model. For example, Cloud Gaming allows consumers to play
streaming games throughout the device, often without the need for expensive
hardware.
The second long-term trend is
widening the monetization avenue through a subscription and free-play model.
Subscriptions provide a reliable path for monetization for smaller and quality
games. Meanwhile, free playing games allow developers to make money without the
need to convince consumers to make purchases in advance. Instead, they offer
upsell opportunities in games such as improvement and expansion packages.
To take advantage of this trend,
our Ncrypted team can help you develop video games that give your game the
experience they are looking for.
Conclusion
Pandemics have reminded video
game companies and brands that remain a market that can be addressed from
consumers who are very involved. Covid-19 is an example of how
"crises" can change into opportunities and how it can encourage you
to develop and innovation.
Because all people's activities
have moved to their own homes and they dedicate more time to video games, wise
to offer what they are looking for: relaxation methods through video games.
From the creation of the game
concept for post-release support, our Ncrypted team applies extensive knowledge
and knowledge to develop addictive and fun games to play. NCRypted is a
world-class software solution company that focuses on animation. Animation,
motion graphics, game art design, AR and VR, will significantly change
the way we consume information.
They offer services from 2D
illustrations for UI / UX games and 2D animations as a premier video
game development company.
Post a Comment